Character Creation

This is a beginners guide to Classic Traveler with some important rules for Character creation.

The Process:
Characters can, and often will, die in character creation so don't get attached to them before naming them!

Below is the Service Table, just follow the steps, throw dice, and pray you make it out of character creation, best of luck!

STEP ONE:

The first step is to roll six sets of 2d6. These result represent your character's: strength (STR); dexterity (DEX); endurance (END); intelligence (INT); education (EDU); and social standing (SOC). There will be a seventh category listed below these on your character sheet but that is not determined at this time.

STEP TWO:

Your character had a career before they decided to travel the stars. Determining how successful that career was will give you a better idea of the character and will give your character a chance to learn some skills.

Choose a service from Table 1 below, DM is shorthand for Dice Modifier in this system. This means that if your character meets the characteristic requirement they add the +X amount to a 2d6 roll to Enlist. If you fail this roll proceed to the Draft.

''Example: If your character has an intelligence (INT) or 8 or higher, and an endurance (END) of 9, or higher, and you wish to go into the Navy, you would roll 2d6+3 and must meet the Req. result in order to Enlist.''

The "Req." column denotes the result you must get when rolling 2d6 (plus any applicable DM's) to Enlist.